

Technical Specifications & Manufacturer Directory
Robotic & Assisted-Movement Systems
Technical specifications and clinical applications for an exoskeleton-based system. This technology provides gravity-offsetting support to facilitate high-repetition reaching and grasping practice.
Information on a robotic finger-hand rehabilitation system. This device is used to support fine motor recovery through repetitive movement patterns and graded assistance.
Interactive Gaming Systems
A mobile-connected handheld device and app used to facilitate high-repetition hand exercises. It uses gamification to track grip strength and provide real-time feedback during finger and wrist training.
A motion-tracking platform that uses specialized gaming software to encourage functional reaching and full-body movements. It provides a structured way for survivors to practice motor tasks through an engaging interface.
A telerehabilitation and gaming platform utilizing motion-sensing technology to guide survivors through therapeutic exercises focused on balance and coordination.
Mobile Applications
A reactive stepping and visualization tool used to challenge reaction time, coordination, and dual-tasking through a virtual clock-face interface.
A clinical application designed to address spatial neglect. It utilizes systematic scanning tasks to improve visual awareness and attention.
A rhythm-based game used to facilitate high-repetition finger tapping, timing, and upper-extremity coordination through musical interaction.
A puzzle-based application focusing on categorization and problem-solving. This tool is used to practice fine motor control and cognitive sorting strategies.​
A visual-perceptual game used to challenge systematic scanning, detail discrimination, and sustained visual attention.
A cognitive training app used to improve reaction speed and mental flexibility through rapid-fire decision-making tasks.
A gesture-based game used to encourage large-range reaching movements, visual tracking, and rapid motor responses.